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Get [LOL] here while you're on the waitlist, you can utilise LOL in Contribute to Earn Metaverse which is in development. Buyers get options to Stake LOL, Convert into exclusive NFT's, play in the Pedaverse or study with international universities. Be first in line for early access.





















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Latest News
Why Choose loltoken?

Academic Honesty

Gamification

Education Marketlace

250000+ Videos

Tutors/ Content Providers

White label Platform

Corporate Memberships

4000 + Institutions

Primary Education Currency

Millions of learners

DPP

Talent Solutions PTS
Foundational Three Pillars
Providing extensive smart contract audits, penetration tests and a situational awareness platform to predict vulnerabilities and threats before they occur.
SMART CONTRACT SECONDARY CODE
REVIEW AND SECURITY ANALYSIS
View on EtherscanLoltoken is a promise to our users to be able to use their token holdings for use on any form of service on the platform with any institution, course, classrooms or workshops and trade freely on exchanges and use it as a first choice of currency to earn your revenues on the Platform. All trading volume will be real and unaltered.
LOLTOKEN acceptances with large number of institutions for providing degrees, courses, content, videos, games, certificates etc on its platform works on a rewards based protocols which empowers users monetarily on every single transaction on the platform.
KEY FEATURES OF University LMS

EDU MARKETPLACE
The Platform is a unique Gamified Learning and Tutoring Platform for the masses. It offers a complete package for any learner to learn a skill based course to a degree course from the choice of their University or a college. The Platform offers extraordinary training facilites for tutors, support to the institutions while using the white label pages and allows the learners to earn income and use it to learn and grow. This is all possible with LOLTOKEN.
Blockchain features / proof of records like certifications, videos watched, courses completed, visits on a particular course by a particular individual, signatures, identity, data storage etc on blocks/hashes which are recorded and are immutable in the ledger. Payment gateway with main coins in ETH, BTC, USD, paypal , credit/debit cards , providing users with wide range of choices to access the platform. Priority given with discounts to LOLTOKEN users for accessing the system to learn and earn at the same time with real time conversion to PEDACOINS (Stable coin backed by USDT in order to avoid loltoken volatility for risk averse users/tutors) along with fiat.

WHITELABEL FOR INSTITUTIONS
A white-label product is a product or service produced by one company (the producer) that other companies (the marketers) rebrand to make it appear as if they had made it.
Whitelabel solution integrated with loltoken in the payment gateway can be used and set up in 5 minutes by any course provider institution like a college or a university and this allows them to use this platform to their own requirements and can access the learners network

CORPORATE LEARNERS
Leading organizations now choose learning platforms for Business as their destination for employee learning. University will provide unlimited access to the top 5,000+ courses selected from the platform – anytime, on any device Fresh content taught by 1,500+ experts and real-world practitioners – for any learning style actionable learning insights and admin functionality

GAMIFICATION
Using our audience engagement platform, organisations can attract and retain the attention of their customers and employees by creating fun, interactive exchanges of value, increasing loyalty and encouraging specific behaviours, including the willing provision of ‘earned’ data Gamification is a key motivational factor in learning for a learner. The Platform provides tools and avatars to learners to choose and recommend according to their likings, daily quests & quizzes with rewards which gamifies the learning and develops motivation to come back to the platform and learn and explore more. The Platform focuses on earning XP thus converting them to LOLTOKEN and use them to learn anything on the platform

Primary Currency
- Rewards for Tokenholders
- Earn LOL for your Content
- Limited Supply
- Swap or Trade
- Redeemable Gaming XP
- Acceptance by Institutions
- Loltoken Scholarships
- Hardware wallet support
LOLTOKEN Economics and its utilities
LOL Token Economics
Token Generation Event Structure & Metrics
Token ticker: LOL
LOL supply: 1000,000,000
Token Distribution
Use Of Proceeds
Circulating - 443,338,166 LOL
- Company token reserve: 25% - (TREASURY): 256,661,834.23 lol(Locked, with a vesting period of 60 months, with 5% released every 12 months.)
- Team + Advisory allocation: 20% - 200,000,000 LOL (Locked, with a vesting period of 36 months, with 10% released every 12 months):
- Bounty, Airdrop and community incentivisation rewards: 5% - 50,000,000 LOL
- Marketing: 5% - 50,200,000 LOL (Locked, with a vesting period of 24 months, with 11.33% released every 4 months)
Funding - 67,200,000 LOL(28%)
- Pre-sale 20% :48,000,000 LOL
- Public sale 8% :19,200,000 LOL
LOLTOKEN Token Utility and its Benefits
The Ed- tech platform will house its own utility token, which can be used to unlock many features, thus extending a myriad of benefits to users on the platform.
LOL VALUE: BASIC UTILITY
- LOL can be used to pay for course fees on the Ed-Tech platforms
- LOL can be used to play games on the platform.
- 20% Discounts will be given to learners that utilize LOL to pay for fees.
- Tutors/Content providers earn more by accepting LOL for their commisions/pay
- Exclusive airdrops, rewards, and bounties for LOL holders.
- Exclusive trading competitions with amazing rewards for LOL holders.
LOL VALUE: EXCLUSIVE, PRODUCT-BASED
- Digital Personality Profiling (DPP): LOL will be used to pay the commission/fee for using the system which is connected through AI (Artificial Intelligence) integrated systems.
- Talent Solutions (PTS): LOL will be used to pay subscription fees for all kinds of services offered by PTS on the platform.
- Battlegrounds & Gamification: Exclusive, high rewarding tournaments for learners which will earn them XP (Experience Points) which are redeemable to LOL for platform users.
- Early access to Platform's advanced features for LOL holders.
Repurchasing Plan for LOL:
Every quarter, at least 10% of profits will be used to buy back LOL. All buy-back transactions will be announced to the community prior to occurrence. Users will be able to review the buy-back via blockchain explorer.
Roadmap
Everclever Ltd Incorporated
Wells Chain of schools founded Wells.ac.th
School branches Expansion
Acquisition of Bangkok School of Management bsm.ac.th
Acquisition of European International University Eiu.ac
R&D & Current Structure Analysis
Ed-Tech Product Conceptualization
Financial Assessment
Development Commenced
White Paper Release
Prototype Released
System Architecture Dev
Private Sale
Blockchain Finger print Personality System
Advanced Gamification
Android & IOS mobile applications
Alpha Completion – Phase 1
Platform Testing & Debugging
Incorporation Paris
400 Institutions Onboarded
Public Sale
White Label – Phase 2 Development
White Label – Phase 2 Development
Core Team
Doctor of Education, UBIS Switzerland, Ph.D University of Hertfordshire London
Doctor of Philosophy (Ph.D.) Psychology/ Education & Master in Education, Andrews University Michigan USA
Master of Law, Certified Financial Accountant & Auditor Ruhruniversitaet Bochum Germany, St.Thomas University Florida USA
International Business RMIT University Melbourne, Executive Leadership University of Northumbria UK
Chartered Fellow CIPD, Chartered Institute of Personnel and Development, London
Doctor of Education, East Carolina University USA
Advisors
Bachelor of Science (B.Sc.) Physics University of Northumbria UK
Business Management University of Sheffield UK
Business Management IPE Paris, University of Plymouth UK
MA University of Stellenbosch Business School SA
Master of Law, Certified Financial Accountant & Auditor Ruhruniversitaet Bochum Germany, St.Thomas University Florida USA
As seen in
European International University Adapts the Blockchain Technology In Transforming the Future of Learning
Educators found a better way to provide highly specialized, competency-based learning. It is by offering courses through a Digital Marketplace platform
EIU.AC’s LOL system boasts of a platform that uses blockchain to secure and share student records. .
European International University Adapts the Blockchain Technology In Transforming the Future of Learning Read more: http://www.digitaljournal.com/pr/4257042#ixzz6ZRVOedM3